How to Prune an Indie Game Backlog Without Losing Good Ideas
Prune an indie game backlog with a four-state review that separates committed work, evidence gaps, later ideas, and items you can safely archive.
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Practical notes on setting playable goals, managing blocked work and sharing playable versions with a small game development team.
Prune an indie game backlog with a four-state review that separates committed work, evidence gaps, later ideas, and items you can safely archive.
Read articleChoose Steam Playtest, a demo, or Early Access based on build maturity, access control, player expectations, and the production question you need answered.
Read articleEstimate game development tasks with evidence classes, small work items, explicit unknowns and velocity checks instead of false-precision deadlines.
Read articleBuild a lightweight indie game risk register with triggers, owners, mitigation and contingency so your team can act before milestone risks become issues.
Read articleRecover from a missed game development milestone with a practical reset: diagnose the slip, cut scope, rebuild acceptance checks, and replan.
Read articleUse a release-focused game bug triage checklist to separate blockers from deferrable issues, assign owners, and protect your final candidate build.
Read articleBuild a practical Definition of Done for indie game features with core and conditional checks that expose integration debt before work is marked complete.
Read articleMap game development dependencies before a milestone with a small-team workflow that exposes blocked handoffs, risky chains, and the next action.
Read articleUse clear vertical slice exit criteria to decide when an indie team is ready for production, with a practical PASS, HOLD or PIVOT review gate.
Read articleRun AI coding agents in parallel without turning your game project into merge chaos. A practical workflow for scoped tasks, branches, tests, and review.
Read articleTurn Steam Next Fest feedback into production decisions without flooding your backlog. A practical triage workflow for small indie game teams.
Read articleA practical demo-freeze workflow for indie teams preparing for Steam Next Fest: lock risk, protect QA time, and keep post-demo work moving safely.
Read articleAI-assisted game development can produce more code, assets and options faster—but small teams still need to review, verify and prioritize the work. Here is a practical workflow for keeping AI output useful instead of turning it into production debt.
Read articlePlan a focused early playtest that produces useful decisions without requiring a polished build, a large audience or weeks of preparation.
Read articleTurn a broad game idea into a small, testable milestone that gives your team a playable build instead of another growing backlog.
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