PlayablePlan

Organize the work. Keep your team aligned.

Simple project management for small teams.

Plan tasks, organize ideas, track milestones, and see what’s blocking progress. One shared workspace for indie game studios and small software teams.

  • 1 free project
  • Up to 3 members
  • Unlimited tasks
  • No credit card required
Moonlit Studio / Playable demoMP · LC · TR
ACTIVE GOALVertical slice
6 / 9 tasks

TO DO 2

DESIGNCombat loopMP · High

IN PROGRESS 2

AUDIOAmbience passBlocked · export stems

DONE 1

ARTForest tilesetLC · Done
PLAYABLE VERSION 0.4 READY
Tasks, owners and blockers in one shared view. Game project example
Indie game studios & small software teamsTasks · Ideas · MilestonesOne shared view of the work

Project planning & team collaboration

Less chasing updates.
More work moving forward.

Keep tasks, ideas and milestones connected, from your first prototype to the next release or playtest.

01 · Task management

Know who’s doing what.

A shared Kanban board with owners, priorities and visible blockers. Give everyone a clear view of what needs to happen next.

02 · Milestone tracking

Plan the next release.

Connect tasks to a milestone. Keep the objective, target date, progress and build or demo link together so the team knows what “ready” means.

03 · Team collaboration

Give ideas a place.

Collect notes and images on the ideas canvas. Group related references, then keep discussions and files with the tasks they belong to.

Try a milestone · no account needed

Turn a milestone into a clear plan.

In this example, a three-person team is finishing a forest delivery prototype. Two tasks are done. One missing audio export is holding up the playtest.

Open the tasks, resolve the blocker and see what is ready to share. This is a sample project; your workspace stays separate.

Plan your own milestone — free
Game project example · Forest Courier

First delivery playtest

Pick up a parcel, cross the forest and deliver it in a five-minute session. The player can hear when the delivery is complete.

2/3 tasks done
CODE Delivery loop · done

Alex owns the pickup, delivery and restart flow. Acceptance check: complete a delivery and start another without reloading.

ART Forest route · done

Sam owns the path and destination marker. Acceptance check: a new player can find the destination without instructions.

AUDIO Delivery sound · blocked

Jo is waiting for the final sound export. Next action: attach the export, then check it in the build.

Build handoff: waiting for the audio check. The next action and its owner are visible to everyone.

Simple pricing. No per-seat fees.

Start with one project.
Make room for your team.

Use the full planning workflow for free. Upgrade when you need more projects, teammates or storage.

Free

$0forever

For a small team organizing its first project.

  • Task board, milestones & ideas canvas
  • 1 active project
  • Unlimited tasks · up to 3 members
  • 250 MB storage · 10 MB per file
Start free

No credit card required. Your free project is not a time-limited trial.

Studio

$9.99per studio / month · $99 yearly

For teams managing multiple projects and releases.

  • Task board, milestones & ideas canvas
  • Unlimited active projects
  • Unlimited tasks and members
  • 10 GB storage · 2 GB per file
  • Connect your AI agents through MCP Beta
Create a studio to upgrade

Start with Free, then upgrade in Plans & billing. $99 billed annually, or $9.99 each month.

Before you start

A clear plan.
No surprises.

From your first prototype to your team’s next release.

What can I do on the Free plan?

Run one active project with up to 3 members and unlimited tasks. Use the task board, milestones, ideas canvas, comments and attachments. Free includes 250 MB of storage, with up to 10 MB per file. No credit card is required.

Can I use PlayablePlan for software projects?

Yes. Small software teams can organize tasks, assign owners, track blockers and plan milestones for apps, websites and SaaS products. For an app release, connect the design, implementation and testing tasks to one milestone and share your externally hosted demo link. The same workflow helps indie studios prepare a playable build.

When should I upgrade to Studio?

Choose Studio when you need more active projects, more than 3 members, more file storage or MCP access for AI agents. It costs $9.99 per month or $99 per year for the whole studio. The price is per studio, with no extra seat charges.

Does it work with my game engine?

Yes. PlayablePlan is a browser-based planning workspace, so your team can use Unity, Unreal Engine, Godot or another engine. Add a link to your externally hosted playable build on a milestone so everyone can find the version to test. PlayablePlan does not build or host your game.

See the workflow for small indie game teams and download the free playtest template.

How do I move an existing project here?

Start with your next release or playtest. Create a project, define one milestone, then add the tasks and owners needed to reach it. You can bring over the rest as you plan it; importing boards from another tool is not currently supported.

Do I need to use AI?

No. The full planning workflow works without AI. Studio includes an optional MCP beta for compatible agents. Access is scoped to your studio, writing requires explicit permission, and you can revoke a token at any time.

Practical game production guides

Make the next playtest count.

All guides