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Game development planning

Definition of Done for Indie Game Development Teams

Build a practical Definition of Done for indie game features with core and conditional checks that expose integration debt before work is marked complete.

By PlayablePlan ·

For a small game team, a Definition of Done should answer one practical question: when can a feature leave “in progress” without creating hidden integration work for somebody else? Keep a short team-wide checklist for every feature, then add conditional checks for player-facing, content-heavy, or platform-specific work. Acceptance criteria prove the feature behaves as intended; the Definition of Done proves the team has actually finished integrating and validating it.

Separate feature acceptance from “done”

A feature can meet its design requirement and still not be ready to count as complete.

Atlassian’s Definition of Done guidance distinguishes a shared Definition of Done from feature-specific acceptance criteria. Microsoft’s Engineering Fundamentals Playbook makes the same distinction in practice: its example checks include acceptance criteria, a successful build, tests, review, UX review where relevant, documentation, and integration into the main branch.

For an indie game, that distinction prevents familiar half-finished states:

  • “Combat works” but only in the developer’s test scene.
  • “The enemy is done” but its audio events are not hooked up.
  • “The menu is done” but controller navigation fails.
  • “The level is done” but nobody has run it from a clean save.

Write acceptance criteria around the feature’s behavior. Write your Definition of Done around the team’s completion standard.

If your team already plans around a playable milestone, use the milestone to define what the player must be able to do, and the Definition of Done to define what each contributing feature must clear before it can support that build.

Add the checks that game work actually needs

Generic software checklists are useful, but games create integration work across code, art, animation, audio, input, save data, performance, and build configuration.

GitLab’s feature Definition of Done explicitly includes validation in the context of the full user journey, not just isolated implementation. That principle maps well to game development: a feature should be tested where the player encounters it, not only where the creator built it.

A compact game-development Definition of Done can use five core checks:

  • Behavior: feature-specific acceptance criteria pass.
  • Integration: the work functions in the current shared build, not only a local test scene or branch.
  • Regression: the change does not break the adjacent player path that the team already relies on.
  • Ownership: required follow-up work is either completed or explicitly moved into a new, scoped ticket.
  • Review: at least one person other than the creator has checked the result when the risk justifies it.

Then add conditional checks only when they apply:

  • Player-facing: keyboard/controller navigation, readable feedback, basic accessibility requirements.
  • Performance-sensitive: test on the agreed target hardware or representative load.
  • Persistent: verify save/load, restart, or migration behavior.
  • Content pipeline: confirm naming, import settings, events, references, or handoff conventions.
  • Release-facing: verify the packaged build rather than only the editor.

Scrum Alliance’s Definition of Done guidance notes that the checklist should be auditable but realistic: not every possible activity applies to every feature. That is useful for small studios. A checklist that requires ten irrelevant checks on every task will be ignored.

Use a core checklist plus conditional gates

A practical template is more useful than a policy document.

Core Definition of Done

  • [ ] Acceptance criteria verified
  • [ ] Works in the current integrated build
  • [ ] No known blocker is hidden inside the ticket
  • [ ] Adjacent player flow still works
  • [ ] Required review completed
  • [ ] Follow-up work is explicitly ticketed, not implied

Conditional gates

  • [ ] Input tested
  • [ ] Save/load tested
  • [ ] Target performance checked
  • [ ] Final asset/audio hooks verified
  • [ ] Packaged build tested

Do not turn every checkbox into a separate task automatically. The checklist is a gate, not a second backlog.

Also avoid using “done except for…” as a status. If the missing work is required by the checklist, the feature is not done. If it is genuinely optional, move it to a follow-up ticket with a clear reason.

This pairs naturally with mapping game-development dependencies: a feature should not be marked complete while a required handoff to animation, audio, UI, or QA is still implicit.

Example: when is a dash mechanic actually done?

Consider a hypothetical three-person action-game team.

The programmer implements a dash. The acceptance criteria are simple: pressing the dash input moves the player a fixed distance, grants the intended invulnerability window, and respects the cooldown.

Those checks pass. The programmer marks the feature done.

But in the integrated build, three problems remain: the animation event fires late, controller rebinding does not expose the dash action, and the cooldown indicator never resets after loading a save.

The feature is functionally implemented, but it is not complete under the team’s Definition of Done.

The team fixes the input mapping and save-state issue, adjusts the animation hook, then runs the mechanic in the normal combat route. Only then does it move to done.

The point is not to demand polish on every ticket. The point is to stop “done” from hiding integration debt.

Make “done” a production rule, not a personal opinion

Start with six core checks, add only the conditional gates your game genuinely needs, and revise the checklist when the same class of incomplete work escapes repeatedly. The best Definition of Done is short enough to use on every relevant ticket and strict enough that “done” means another teammate can safely build on it.

If PlayablePlan is already part of your production workflow, keep this checklist beside the work so completion means the same thing across the team.

From plan to progress

Keep tasks and milestones visible to the whole team.

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